Teaching System Sharing Platform - Innovation in VR Education
PUS is a tool for sharing VR training scenarios. It provides for several levels of access. For distributors, operators, business customers and individuals. PUS is managed by an Administrator account, which allows you to create and edit distributor accounts.
The distributor level allows you to organize your network of recipients, i.e. operators, who deal directly with the organization of training and customer. Access to training scenarios is granted by the administrator through the granting of time and quantity licenses. The distributor then sublicenses its operators within the scope of its authority. The licenses can be exclusive and non-exclusive and cover a given territory like several countries, one country, a region or industries such as construction, energy or a large corporate client.
The operator level allows direct sales to the end customer to whom it provides training.
End customer - a customer who acquires the right to be trained in a VR application. The end customer can be a company that conducts training for its employees, or an individual. The end customer does not have access to the PUS. The customer gets a training code from the operator, for use in the VR application.
Trainee - a person who receives training in the VR application. The cursor can be an employee of the end-customer company, or it can be an individual. The Cursor is always a single person, known by name. The learner does not have access to the PUS.
VRAPP AT Height can be accessed in any language of the World through a virtual translator. The current languages are English and German.
The future of education
The Teaching System Sharing Platform (PUS) is a breakthrough in teaching techniques, making it possible to provide advanced VR training on a global scale. Bridging the gap between technology and knowledge, the PUS offers dynamic tools for the distribution of training programs, progress tracking and a safer learning environment. Discover the future of education by interacting with our platform – built to evolve and adapt to the ever-changing needs of the market.
Distributors within the PUS set up a client network of operators and end customers; thanks to this it is possible to introduce and distribute high quality VR training to a broad audience, while maintaining control over term-based and quantity-based licences. The sub-licences are then granted to operators who can sell trainings to and organise them for end customers, both business entities and individuals.
Operators act as the direct agents selling VR training to end customers, taking care of organising the trainings and actual teaching. They are in charge of the practical side of the training experience, adapting scenarios to the needs and requirements of customers, both business and individual. PUS provides operators with the tools to effectively manage trainings and participants.
PUS not only allows for the distribution and delivery of trainings, but also offers tools for progress tracking and feedback collecting. Integrated analytics tools make it possible to track the training results and measure the effectiveness of training, which is crucial for continuously improving the teaching process. Feedback from customers and participants is invaluable, allowing courses to be adapted and improved to meet rapidly changing market demands.
PUS uses the latest VR technology to create realistic training scenarios that enhance engagement and learning. Security is a key element of any training, which is why the platform is regularly updated with new features to protect user data and ensure best learning practices in a secure, virtual environment.